Backgammon — Rules
Goal
The first player to bring all 15 checkers home and bear them off wins the game. The first to reach the chosen number of points (1, 3, 5 or 7) wins the match.
Board and direction
The board has 24 points. Your checkers move anticlockwise; your home board is the 6 points at the bottom right (1–6). Your opponent moves the other way.
Starting
Each player rolls one die; the higher roll starts by rolling both dice again. Ties are re-rolled. Every new game starts this way.
Dice and moves
- Each die is a separate move: one checker may move both numbers, or two checkers one number each.
- Doubles (e.g. 4-4) are played four times.
- You cannot land on a point held by two or more opposing checkers.
- If both dice can be played you must play both. If only one can be played and the dice differ, you must play the larger one.
- If no move is possible, your turn passes.
Hitting
Landing on a point with a single opposing checker hits it; the checker goes to the bar. A player with a checker on the bar must enter it into the opponent's home board before making any other move.
Bearing off
Once all your checkers are home you may bear off. A die equal to a checker's point bears it off; a higher die may bear off the furthest checker if no checker is further back.
Scoring
- The winner of a game scores 1 point.
- If the loser has not borne off any checkers it is a gammon: 2 points.
- There is no doubling cube in this version.
On screen
- Tap the checker you want to move; its possible destinations are highlighted. Tap a highlighted point.
- To bear off, tap the bear-off tray at the bottom right.
- Use Undo to take back moves within your turn, then tap Confirm when done.
Playing on the portal
- Computer players never cheat; they cannot see your cards or any hidden information.
- Chance elements such as shuffling and dice use a secure random number generator and give no one an advantage.
- Scored / Test: a scored game counts for the leaderboard of that game and level. Test games are not recorded anywhere; they have no move timer and undo can be enabled.
- Points: at every level a win is +1, a draw 0, a loss −1. In 3–4 player games the sole winner gets +1, the last place −1, the others 0; a shared first place gets 0, a shared last place −1. Partners get the same points. The number of hands or target does not change this.
- Move time: in a scored game you must move within the time you chose (chess 20–300 s, other games 30–300 s). A countdown is shown with a warning in the last 10 seconds. End-of-hand windows do not count.
- Leaving the table: in a scored game the Exit button, starting a new game of the same kind, closing your account, losing the connection for more than 3 minutes, running out of move time and long inactivity all count as leaving:
- Leaving in the first hand or in a one-hand game is a loss (−1).
- Later, if you are in sole first place on the completed hands, no points are recorded; otherwise it is a loss.
- In partnership games: if your team is ahead you get no points and your partner +1; if level, you −1 and your partner 0; if behind, both −1.
- In chess the material is compared (pawn 1, knight 3, bishop 3, rook 5, queen 9): behind in material is a loss; level or ahead scores 0.
- Resigning in chess counts as a loss.